Sliverer
The Vendeeni custom of insisting on the purity of the Sentry bloodline has ironically corrupted the lineage entirely, due to successive generations of inbreeding. This has resulted in a propensity for random genetic mutations. The power of Vendeeni tradition is so great, however, that a state of denial is maintained - even when the Sentries start growing extra pairs of legs, or turning into flying snakes.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Sentry |
Advances to: | |
Cost: | 20 |
HP: | 40 |
Movement: | 6 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | Vendeeni Sliverer |
Abilities: | regenerates |
Attacks (damage - count)
pincers melee | 10 - 2 blade |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 50% | |
Coastal Reef | 1 | 50% | |
Deep Water | 1 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |